The new iPhone will be launched on June 7th 2010 as the WWDC by Apple kicks-off on the same date. As we know that the past WWDCs have witnessed the launch of the iPhone so this year's one will also see the launch of iPhone 4G, some call it the iPhone HD. Check out the PR from Apple below. It does not mention if the iPhone will be launched but we know what will be in-store right!!
Apple Worldwide Developers Conference Kicks Off June 7 in San Francisco
CUPERTINO, Calif., April 28 /PRNewswire-FirstCall/ — Apple® today announced that it will hold its annual Worldwide Developers Conference (WWDC) June 7 through June 11 at San Francisco’s Moscone West. The five-day conference includes the first ever iPad(TM) development sessions and hands-on working labs for iPhone® OS 4, as well as Mac OS® X core technology labs.
“This year’s WWDC offers developers in-depth sessions and hands-on working labs to learn more about iPhone OS 4, the world’s most advanced mobile operating system,” said Scott Forstall, Apple’s senior vice president of iPhone Software. “WWDC provides a unique opportunity for developers to work side-by-side with Apple engineers and interface designers to make their iPhone and iPad apps even better.”
WWDC 2010 is focused on providing advanced content for skilled developers across five key technology tracks: Application Frameworks; Internet & Web; Graphics & Media; Developer Tools; and Core OS. Apple engineers will deliver over 100 solutions-oriented technical sessions and labs. WWDC 2010 gives an incredibly diverse community the opportunity to connect with thousands of fellow iPhone, iPad and Mac® developers from around the world.
Sessions offered in support of the five technology tracks include:
– Application Frameworks: Implementing Local and Push Notifications;
Future Proofing Your App; Understanding Foundation; What’s New in
Foundation for iPhone OS 4; Advanced Cocoa® Text Tips and Tricks; API
Design for Cocoa and Cocoa Touch®; Advanced Gesture Recognition;
Integrating Ads with iAd; Building a Server-driven Personalized User
Experience; Using Core Location in iPhone OS 4; and Calendar
Integration with Event Kit.
– Internet & Web: Delivering Audio and Video Using Web Standards;
Getting the Most Out of Safari® Integrated Developer Tools; Using
HTML5 Local Data Storage; Adding Touch and Gesture Detection to
Webpages on iPhone OS; and Creating Info Graphics with Standard Web
Technologies.
– Graphics & Media: OpenGL ES Tuning & Optimization; OpenGL ES Shading & Advanced Rendering; OpenGL ES Overview for iPhone OS; OpenGL for Mac OS X; Game Design and Development for iPhone OS; Introduction to Game Center; Setting Up Games on Game Center; Game Center Techniques; Core Animation in Practice; Discovering AV Foundation; Editing Media with AV Foundation; and Advances in HTTP Live Streaming.
– Developer Tools: Developer Tools Overview; Designing Apps with
Interface Builder; Working Effectively with Objective-C® on iPhone OS;
Mastering Core Data; Advanced Objective-C and Garbage Collection
Techniques; Advanced Performance Analysis with Instruments; Mastering
Xcode for iPhone Development; and Adopting Multitasking on iPhone OS.
– Core OS: Network Apps for iPhone OS; Core OS Networking; Creating
Secure Apps; Developing Apps that Work with iPhone OS Accessories; I/O
Kit Device Drivers for Mac OS X; and Simplifying Networking Using
Bonjour®.
Future Proofing Your App; Understanding Foundation; What’s New in
Foundation for iPhone OS 4; Advanced Cocoa® Text Tips and Tricks; API
Design for Cocoa and Cocoa Touch®; Advanced Gesture Recognition;
Integrating Ads with iAd; Building a Server-driven Personalized User
Experience; Using Core Location in iPhone OS 4; and Calendar
Integration with Event Kit.
– Internet & Web: Delivering Audio and Video Using Web Standards;
Getting the Most Out of Safari® Integrated Developer Tools; Using
HTML5 Local Data Storage; Adding Touch and Gesture Detection to
Webpages on iPhone OS; and Creating Info Graphics with Standard Web
Technologies.
– Graphics & Media: OpenGL ES Tuning & Optimization; OpenGL ES Shading & Advanced Rendering; OpenGL ES Overview for iPhone OS; OpenGL for Mac OS X; Game Design and Development for iPhone OS; Introduction to Game Center; Setting Up Games on Game Center; Game Center Techniques; Core Animation in Practice; Discovering AV Foundation; Editing Media with AV Foundation; and Advances in HTTP Live Streaming.
– Developer Tools: Developer Tools Overview; Designing Apps with
Interface Builder; Working Effectively with Objective-C® on iPhone OS;
Mastering Core Data; Advanced Objective-C and Garbage Collection
Techniques; Advanced Performance Analysis with Instruments; Mastering
Xcode for iPhone Development; and Adopting Multitasking on iPhone OS.
– Core OS: Network Apps for iPhone OS; Core OS Networking; Creating
Secure Apps; Developing Apps that Work with iPhone OS Accessories; I/O
Kit Device Drivers for Mac OS X; and Simplifying Networking Using
Bonjour®.
Additionally, there will be five iPad and five iPhone Apple Design Award winners announced at WWDC 2010. There is no requirement to enter and winners will be selected from the App Store based on criteria that includes design, technical excellence, innovation, quality, technology adoption and performance.
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